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diogotito

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A member registered Mar 31, 2020

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Thank you for your opinion on the controls! We are rewriting them in hope that they feel more natural. The dash causes a temporary increase of the slime's air friction with the intention to aid in parts that require precision with chained dashes and wall bounces, but it does feel unnatural in retrospective.

As for the glitches, they were a result of delaying the implementation of some critical gameplay mechanics to the last hours of the jam, and it was a miracle that we managed to submit a barely playable version of the game in time. We are all willing to work on an improved version with most bugs ironed out, a web version and a few mechanics that ended up left behind for the jam submission. Thank you for the encouragement!

The music is nice! The controls are simple but I wish the robot would slide along the diagonal walls, altough maybe a Roomba in real life wouldn't do that if it hit a wall diagonally :-J

The mechanics are intuitive and I was able to clear the game quickly.

Maybe tell the players that [R] Restarts the level. That's a useful key that I found by chance.

And congratulations for developing your first game! I hope you had fun learning the ropes of Construct 3 and I'd suggest trying polish the game a bit more and play with some features, idk, maybe add some particles and effects, try doing some animations and explore what your engine is capable of!

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The code demonstrates how to make a simple game in the Zig programming language and the Raylib library. The levels are designed in a custom keyboard-driven level editor developed in a separate project by the author.

The game itself is a platformer drawn with colored rectangles where the player has to collect rectangles using some purple bouncy "lava" tiles and reach the exit. It's simple, and the idea is a bit clever.

The distribution, however, does limit the potential audience a lot, because it requires the Zig toolchain in a Linux or BSD system running Xorg to build and run (Even then, I sent this project to a friend running Manjaro and we didn't manage to run it there). I wonder if one could build a project like this on Windows under WSL and run it with VcXsrv.

Thanks for giving me an excuse to install the zig and raylib packges on my Arch install! They seem to be interesting projects and I might play a bit with them someday.